Sunday, January 17, 2010

[android-developers] cocos2d for Android updated

Hi all,

Cocos2d port to android is progressing at a good pace and starts to be
fairly usable. Of course, it still needs to work and I would
appreciate anyone to test and report problems. I also need some help
in figuring out why the 3d projection won't work (I had to disable
DEPTH in OpenGL) and why the OrbitCamera doesn't center in the middle
of the screen (even if I see the translation happening.)

The code is here for you to grab:

http://code.google.com/p/cocos2d-android/

Major changes since last time: bugs in menus and sprites have been
fixed. Touch coordinates work in landscape and portrait. Tests have
been updated to reflect changes in the API.

Thanks,

Philip

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