[android-developers] OpenGL ES 1.1 question (one more time...)
Would it be possible in the foresable future to get the glColor4ub
implemented? I am killing my drawing performances with the bunch of
division by 255 on the bytes I need to convert to float to use the
glColor4f. Judging by the amount of efforts to get this stuff running,
it seems a very easy fix thus my request.
Thanks in advance.
Philip
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