Tuesday, January 26, 2010

[android-developers] Re: OpenGL Fillrate Issues

Am I right in thinking that the Galaxy likes a depth of 16?
I guess this might also be a good to place to ask how I'd find out the
type of phone the game or whatever is running on so that I can start
accounting for this stuff?

On Jan 26, 1:00 am, Ralf Schneider <li...@gestaltgeber.com> wrote:
> I have just started playing around with OpenGL ES on the Nexus One.
> But this thread might be intresting for your problem:
>
> http://groups.google.com/group/android-developers/browse_thread/threa...
>
> The most important part might be this:
>
> It seems that DEPTH_SIZE of 24 is optimum on the Droid. I was kind
> thrown back a bit when I picked an EGLConfig with DEPTH_SIZE of 0 or
> another value (16, etc.) and rendering of a simple cube was at 40FPS.
> With an EGLConfig that has a DEPTH_SIZE of 24 the cube was rendering
> at 60FPS.
>
> Regards,
> Ralf

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