[android-developers] Re: OpenGL Fillrate Issues
@Ralf
The code looks ok. The only differene to my code is that i don't
overwrite GLSurfaceView but instead register an OnTouchListener with
the surface view. Just in case, maybe you could try that as well? You
example should be easily adaptable. Maybe Robert can try your code on
his N1.
@Kevin
From what i could gather it's pretty much as you stated. Maybe Dianne
could elaborate on that. Alternatively you could try to find the other
threads in this group that talk about this issue in depth.
On 28 Jan., 11:14, Ralf Schneider <li...@gestaltgeber.com> wrote:
> 2010/1/28 Lance Nanek <lna...@gmail.com>
>
> > Someone in one of the past threads on this issue mentioned that
> > overriding dispatchTouchEvent on Activity performs better than
> > onTouchEvent on a View. It might be worth testing that if you guys are
> > writing benchmarks anyway.
>
> > Thanks for the tip!
>
> I tried it. Unfortunately it does not imporove performance significantly.
> I will go this route anyway. Another java codepath I can avoid...
>
> Thanks,
> Ralf
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