Re: gwt-phys2d: 2D physics engine for GWT
I've put up a new version which allows one to use the mouse to draw as
many boxes as desired:
http://edgeofvision.com/2010/01/28/mouse-drawing-boxes-in-gwt-phys2d-google-code-repository/
http://edgeofvision.com/tag/gwt-phys2d/
http://gwt-phys2d.appspot.com/
It definitely slows down quite a bit when you have many boxes, at
least on the netbook I'm using as a test platform. I'm fairly certain
this is due to absurd numbers of objects having to be garbage
collected every frame, which should be more-or-less straightforward to
fix.
I've also created a Google Code project and subversion repository:
http://code.google.com/p/gwt-phys2d/
Enjoy!
On Jan 22, 2:08 pm, Neil Halelamien <ne...@caltech.edu> wrote:
> Thanks! I'm thinking of adding some functionality this weekend for
> allowing a user to click-add however many objects they want, which
> will make it easy to see how it scales.
>
> On Jan 22, 6:57 am, Joel Webber <j...@google.com> wrote:
>
>
>
> > [+gwt-contrib]
>
> > That's pretty impressive. Have you tried it on any larger scene graphs? I'd
> > love to see how it scales. It looks quite smooth on Chrome already.
>
> > On Fri, Jan 22, 2010 at 3:05 AM, Neil Halelamien <ne...@caltech.edu> wrote:
> > > I quasi-ported the Phys2d Java physics library to run with GWT and gwt-
> > > g2d (for HTML5 canvas rendering). You can see the result (and download
> > > the library source) here:
>
> > >http://edgeofvision.com/2010/01/22/initial-release-of-gwt-phys2d-java...
> > >http://gwt-phys2d.appspot.com
>
> > > If anybody's interested in actually using this and/or contributing,
> > > I'd be happy to clean things up and create a Google Code project for
> > > it. It was pretty much just a self-education project though, so I
> > > probably won't be doing too much more with it myself. I imagine it
> > > might be handy for a GWT game programming project out there, though.
>
> > > -- Neil
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