[android-developers] glDeleteBuffers crashes
Hi,
I tried to use VBO on 1.6 Android SDK and get a crash whenever I try
to give the VBO id free using glDeleteBuffers. The issue has already
been filed here:
http://code.google.com/p/android/issues/detail?id=4273
Is there any way of giving a VBO id free, then? Otherwise I'm afraid
that I can't use VBO because I might run out of graphics memory/buffer
IDs.
Thanks!
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