Friday, May 28, 2010

[android-developers] FYI - Both GL and Canvas are locked to 30FPS on new phones.

I just did some testing on my EVO and found that my GL games are now
locked to 30FPS. It doesn't make me particularly happy because even
though 30fps should be fine, for some reason they look choppier.
Perhaps the timing code to cap at 30FPS isn't as refined as it should
be and the delays are a bit inconsistent.

I know the decision had good intentions but it doesn't feel like the
right way to do it. It seems kind of like an arbitrary way to save
power. Most of my games are stuck at 35-40 any way because they are
fill-bound on the GPU so the 30fps cap only saves maybe 15-30% of
cycles.

My prediction - many games will add more visually or new games will be
developed more inefficiently as the target is no longer 60FPS but is
now going to become 30FPS. Power savings will be negated and less
efficient games will be the norm for Android.

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