Sunday, May 2, 2010

[android-developers] how to draw objects in openGl with delay

Hi,

I want to draw say some squares after delay,ie if i need to draw 3
squares,i should get the square1 first,then after some delay square 2
second and so on.I used thread.sleep(msec),but what I get is , i get
all the three squares after the delay specified,i use something like
this:

gl.glPushMatrix();
gl.glTranslatef(1.0f, 1.8f, 0);
object.draw(gl);
square.update();
gl.glPopMatrix();
try{
thread.sleep(100);
}
catch
{
s.o.p("_");
}

gl.glPushMatrix();
gl.glTranslatef(.2f, .8f, 0);
square.draw(gl);

..............................so on

Can somebody help please???

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