Friday, July 9, 2010

[android-developers] Re: OpenGL texture wrapping flickers. Why?

I was able to solve this...

I was calling the texture wrapping code on every draw, right before I
bound the texture. Now, I set the texture parameters when the
textures are generated, and I don't need to specify wrapping every
time I draw a shape... No more flicker, and the code is probably more
efficient.

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