[android-developers] Re: Vector Graphics Rendering - Mechanisms
inkscape has a command line svg renderer I just bet you could find a
way to use that code in your process to render in-memory. (Say to
render straight into the video buffer)
But honestly this is mobile platform still even in 2010 you ought to
prerender for performance's sake.
On Jul 23, 8:33 am, RaksSVG <raks...@gmail.com> wrote:
> Hi All,
>
> I need to render SVG SMIL animations on an android device and I know
> that SVG is not supported till Android 2.2
> So I am looking for alternative ways to display my SVG SMIL file
>
> Can anyone help me with how I can process the SVG file to convert it
> into some other 2d graphics rendering apis to display the animations ?
>
> Do I need to convert my SVG file into opengl apis to render the
> graphics or is there a way to create the SVG into some kind of pixel
> buffer every animation interval
>
> Thanks in Advance
>
> Regards
> Raks
--
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscribe@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
0 Comments:
Post a Comment
Subscribe to Post Comments [Atom]
<< Home