Monday, August 16, 2010

[android-developers] Android, OpenGL, and EGL woes

Hi, all.

I'm having a major issue here; I'll try to explain it in as little
code and in as few words as possible. I have a 3D Photo Gallery that
I'm making (market://pname:com.gallery). I'm getting appallingly low
ratings that I would like to improve. The issue, according to my
users, is that when they open the app, a "blank screen" shows up. Now,
on my Motorola Droid, it works as expected; I can navigate around a
virtual 3D Photo Gallery containing all my photos. I have a strange
feeling the reason why they cannot view it is because (1) I am using
native C++ to do all my rendering work, and (2) I may be having issues
with their OpenGL Drivers.

Now. What I want to know is this: What is the point of using EGL and
EGL configs in Android? What do they do and how might they help? I'd
appreciate an answer before my ratings dip any lower :-)

Thanks again.

Aaron N. Rudolph.

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