[Rails] Re: Help with Web Game
You can do a lot with HTML5: http://techcrunch.com/2010/04/01/google-html5-quake/
http://pl4n3.blogspot.com/2010/07/bulletjs-javascript-ragdoll-physics.html
and it has the advantage of letting you put together an app for the
iPhone/iPad while bypassing Apple's requirements for AppStore.
When Chrome beta first came out and I heard it had the ability to
create app shortcuts on the desktop, I realized you could package a
web game in what appears to be a desktop app. The installer would just
check if Chrome is available and if not, it'd download it for you.
Chrome comes with Google Gears, so you can use a local SQL store,
though I'm not sure how well that'd work with your game. Maybe as a
cache.
I'd like to talk to you more about the game off this list/forum. Using
Rails to write a web-based turn-based game has been something I've
been messing with in my head for a while.
Ho-Sheng Hsiao
On Aug 19, 2:26 pm, Jooma __ <li...@ruby-forum.com> wrote:
> Thank you so much for replying.
>
> A lot of that was far over my head. But the mention of HTML5 Web sockets
> was something I was unaware. I could easily force my userbase to use
> HTML5 as it's just going to be friends. There won't be any profiting in
> this project at all. Just something fun for maybe 10-20 people to do.
> --
> Posted viahttp://www.ruby-forum.com/.
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