Tuesday, September 14, 2010

[android-developers] Any way to animate a 2D Game Smooth without OpenGL ?

Hi Folks,

im currently playing around with a Game that architecture is basically
like the example 2d Games like JetBoy / LunarLander and so on. But as
things now running (and animating continuously) they have kind of
"hiccups" when the GC is running. I have done all i can to allocate as
much Objects in front. There is nearly nothing that is created "new"
besindes some Strings that are used to set the Score and so on.
(TextView doesn't take int's =( -

So do you have similar Problems that the GC is "lagging" your 2s
game ? any solutions ?

Thanks for suggestions

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