Wednesday, December 22, 2010

[android-developers] Re: OpenGL Problem with Sphere Texture Mapping

Also I should add that your sphere normal should be (sphereCenter -
point).Normalize() and will be a 3D vector. Normals are 3D, UVs are
2D.

On Dec 22, 9:09 am, pedr0 <pulsarpie...@gmail.com> wrote:
> Please see the link and reply inside  this post if you have not an
> account on OpenGL forum, the question is over there.
>
> http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&N...
>
> Thanks a lot.

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