Thursday, December 23, 2010

[android-developers] Re: supporting only resolutions >= 320x480

Because I don't scale my graphics , and I don't let the system do it
either :)

My reason: actually I could make the UI work in 240x400 and 240x432,
the problem is with game area.
The app is a game where infinitely many levels are created pseudo-
randomly. The bigger resolution, the more complicated and generally
speaking better levels get created. At 320x480, the game is playable,
at 480x800 , it is excellent and I DONT want to upscale the graphics
because that would simplify the levels back to more or less 320x480
level, thus making the game worse.

On 240x320, I still could make the game work by downscaling the
graphics, but how do I do it? Then I would have to

- downscale on 240x320, 240x400 and 240x432
- do *not* resize on >=320x480

If I can do the above, then excellent, my game would work everywhere.
If not, I have to somehow rule out all the resolutions smaller than
320x480.


L.

On Dec 24, 10:23 am, Dianne Hackborn <hack...@android.com> wrote:
> Why would it not work on 240x400?  That is just a density change; if you
> don't scale your graphics, the platform can do it for you.

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