Tuesday, February 1, 2011

[android-developers] Re: Freeze with RGBA8 OpenGL ES 2.0

This bug's been around quite a while; there are a number of issues on http://b.android.com related to it. It's plagued one of my apps in particular for the better part of a year. 

While there are some tips for reducing its occurrence (like the eglWaitGL() call you mentioned), and I seem to have stopped it from happening on my N1, I still get sporadic user reports of it. But AFAIK, nobody's linked it to a specific colorspace config before... and that may indeed be what "fixed" it for me, as I've moved to RGB565 wherever possible to conserve memory.

If you could create a minimal test case APK for it - one which reliably produces the freeze - that'd be a BIG help. One of the major difficulties with this bug has been its sporadic nature; it's really hard to tell when it's fixed. I'm sure the same applies to any platform or hardware engineers who may have worked on it from their side too.

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