Tuesday, March 15, 2011

[android-developers] Re: GLES20 background bitmap on just 2 triangles kills 35 fps

The size is not an issue, the blending type - also.
Could you provide a complete source code ?

On Mar 15, 5:41 am, Alex Rempel <alexey.rem...@googlemail.com> wrote:
> On Mar 15, 11:36 am, alan <a...@birtles.org.uk> wrote:
>
> > have you tried the draw texture extension?
>
> Tested it already, there is a GL_INVALID_ENUM error on using
> glTexParameteriv with GL22Ext.GL_TEXTURE_CROP_RECT_OES. I'd say the
> extension doesn't exist in GLES20 context.
>
> Are there maybe some other possible problems? Or is it possible that
> the GLES20 context has "worse" performance on android than GL11
> context?

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