[android-developers] Re: SIGSEGV on drawing previously alpha extracted bitmap with Canvas
Already tried to do absolutely the same extracting (alternative 1) and drawing the extracted bitmap in GLES20 - no problems and no SIGSEGV problems.
The problem really seems to be the Canvas drawing...
Are there maybe some restrictions I could propose on Paint element? On the other hand it's ok with the current settings if the original ARGB is drawn instead of the extracted A...
I'm at a loss here, please share workarounds.
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