[android-developers] Re: totally 2d
It all depends on how you actually write your programs that you will get better performance. However, in general, if you game really needs to eek out speed then going the OpenGL route, done well, should result in better performance than the Canvas method. Though I have not actually tested it yet and so far my games have not been complicated enough to warrant using OpenGL; Canvas has been enough for my needs and had a good frame rate too. --
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