Monday, May 9, 2011

[android-developers] How is In App Billing?

I haven't done any inapp billing yet, but a survey indicates there
might be a decent "Accessory" market for my app, and I may be
licensing content from a third party. So now I need to figure out if
in app billing is worthwhile.

This involves large binaries (50-80 Megabytes), so some server side
support would be helpful.

For those who have done in app billing, how are things?

Does it work reliably?

Was implementing it a major pain?

What server side solution are you using? Homespun? Third party?

Is it giving you lots of support headaches?

I have looked at Urban Airship's solution.

http://urbanairship.com/products/in-app-purchase/

It looks promising, and I would adopt it to save time. But I can't
even evaluate it without the SDK. Support's messages have been
inconsistent. They say:
1. It is beta.
2. But it's ready for production use.
3. They give access to the beta SDK in batches, and they will consider
me for the next round.

Nathan

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