Tuesday, June 14, 2011

[android-developers] Re: SoundPool and DualCore (Samsung Galaxy S2) : Random Crashes ingame

I have the same problem. I've been getting segfaults originating from
libsoundpool.so in the stack trace. Still investigating...

On Jun 13, 3:40 pm, Andy <m...@tekx.de> wrote:
> I have a strange Problem in my Game. I use SoundPool for my FX Sounds and it
> worked fine so far.
> But with the new Samsung Galaxy S2 some "bad reviews" where incoming
> concerning random crashes.
>
> I narrowed it down to the SoundPool but have no idea how to prevent the
> random HeapDumps (not even a stack trace)
>
> Because it's a tower defense game...i have currently 32
> maxStreams....(enough for all other devices)
>
> Is there a known bug concerning SoundPool, multiple Streams and the Samsung
> S2 ? (Dual Core ?)

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