logic and the server having some of the logic to determine which step
in the game to advance to,
Actually people disassembling the Android code wasn't the problem, I'm
developing a location based game (Portals a geocaching game) where I
needed to change some display, questions and answers without
recompiling the .apk every time I wanted to make some minor change in
game play.
Another consideration was a consideration for multiple players - both
single players justing stepping though the game and the thought of
several players involved in one game.
Additional discussion at http://tombtalk.net
On Aug 3, 10:03 am, lbendlin <l...@bendlin.us> wrote:
> Here is the gentle answer
>
> http://android.amberfog.com/?p=639
>
> What you will find is that the best way to spend your time is to make your
> application better, to have some kind of authenticated server component
> (which can hold some of your application logic in a black box), and some
> more effort to make your application better.
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