[android-developers] Re: Android custom tween - Timer vs ScheduledThreadPoolExecutor, or alternative
thanks for the reply. you'd suggest just using sendMessageDelayed? Would you call each interval as a reaction in handleMessage, or just send a batach of delayedMessages at once with the delay incremented? Would you expect the performance gains to be significant enough to compare to the built-in Animation effects, or is that not realistic?
thanks again
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