[android-developers] In-app-billing experience vs PayPal?
Hi,
I've got a multiplayer game where users can play up to 5 games at a
time for free. I'd like to offer the option to pay $N to play up to 10
games at a time.
This seems likes a perfect use-case for paypal, but it sounds like the
marketplace terms forbid this. The 30% cut that marketplace would take
for this seems a little unfair because the additional load would be
placed on my game servers, not on google.
There also seem to be some disturbing unsolved bugs with the in-app
billing system:
http://code.google.com/p/marketbilling/issues/detail?id=14
So there are companies like Papaya and other music distributors that
let you buy content through their apps, are they also sharing up the
30% via google's in-app billing?
Just curious before I dive into anything, the in-app billing doesn't
look very straightforward at a glance and time is limited as always..
Thanks
--
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscribe@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
0 Comments:
Post a Comment
Subscribe to Post Comments [Atom]
<< Home