Tuesday, May 15, 2012

Re: [android-developers] OpenGL ES 2 support in emulator?

hi, is anybody knows when it will be possible to run  OpenGL ES 2.0 app on x86 images? 
x86 more faster to work with it.

On Friday, March 23, 2012 1:18:06 PM UTC+6, Romain Guy (Google) wrote:
The emulator itself supports OpenGL ES 2.0 already with the -gpu flag,
but it requires a system image with adequate drivers. There is no ETA
at the moment. FWIW, I gave a demo of the emulator running with x86
and OpenGL ES 2.0 at the GDC in San Francisco a couple of weeks ago.

On Thu, Mar 22, 2012 at 5:56 AM, Andrew Demidenko <demon2030@gmail.com> wrote:
> any news?
>
> On Saturday, May 21, 2011 3:22:53 AM UTC+6, David Turner wrote:
>>
>>
>>
>> On Fri, May 20, 2011 at 6:07 PM, Thomas <thomasjakway1@gmail.com> wrote:
>>>
>>> I'm wondering if Google has any plans to include OpenGL ES 2 support
>>> in the Android emulator at some point in the future?
>>
>>
>> Yes, we're working on it. No ETA, we'll announce it when it's ready.
>>
>>>
>>>  ES 2 is becoming
>>> increasingly more important as users upgrade for 2nd generation
>>> Android phones and the percentage of 1st generation phones (that do
>>> not support ES 2) diminishes.  I'm considering not supporting earlier
>>> versions at all (as of now, they are less than 6% of the total market-
>>> see
>>> http://developer.android.com/resources/dashboard/platform-versions.html).
>>> The only solution at the moment is to either compile OpenGL ES 2 code
>>> straight to a desktop OS (provided you're only using features
>>> compatible with standard OpenGL) or to get a 3rd party OpenGL ES 2
>>> emulator.
>>>
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>>
>>
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--
Romain Guy
Android framework engineer
romainguy@android.com

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