Re: [android-developers] Will SurfaceView ever support hardware acceleration?
Recommendation is to use OpenGL. If you are using Canvas for your drawing in a SurfaceView, you aren't really gaining anything over just not using a SurfaceView. If you are using SurfaceView for performance reasons, you should prefer to use OpenGL to avoid the overhead of translating Canvas operations to OpenGL rendering.
On Wed, May 9, 2012 at 10:30 AM, Simon Edström <simon.edstrom@screeninteraction.com> wrote:
Will SurfaceView ever support hardware acceleration? If yes, when?
Since hardware acceleration was introduced in 3.0 you would think that
the SurfaceView should be supported in ICS.
I'm currently working on an application that involves a SurfaceView
that runs very slow on big screens (ex. HTC One X) and would really
need some hardware acceleration.
Thanks!
--
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscribe@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
Dianne Hackborn
Android framework engineer
hackbod@android.com
Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them.
--
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscribe@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
0 Comments:
Post a Comment
Subscribe to Post Comments [Atom]
<< Home