Thursday, August 2, 2012

[android-developers] how to get reference to GLSurfaceView's rendering thread?

On Thu, Aug 2, 2012 at 10:07 PM, RichardC
<richard.critten@googlemail.com> wrote:
> Your renderer thread should be using a WeakReference to your context,
> getting it and testing it for not null every time it wants to use it. If
> you get a null back, then bail out as the Activity has gone away.

Hm... that sounds too invasive to be honest. The Context users are
low-level loaders who don't know how to bail out properly. That would
probably mean a lot of exception throwing, plus it would leave data in
an undefined state if bailing out happens (not sure if this would be a
huge problem in this particular situation but it could well be).

Come to think of it, I guess I'll have to implement a suspend/resume
style signalling between the two threads in onPause() and
onDrawFrame(). Technically just a couple of lines of code, but I
don't like having that kind of code if I can avoid it, it tends to be
subtle and easy to mess up inadvertently in the future. It would be
good if this was encapsulated in a platform API.

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