Re: [android-developers] Canvas or OpenGL
On Sat, Aug 11, 2012 at 2:50 PM, James Black <planiturthian@gmail.com> wrote:
Do you need a fast refresh rate for example? One music program I wrote had to turn notes on and off at the correct millisecond, under windows; that accuracy won't work on mobile devices.
You can do 60fps drawing with either OpenGL or Canvas. That is the best you are going to get for accuracy since that is the screen refresh rate.
Dianne Hackborn
Android framework engineer
hackbod@android.com
Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them.
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