Re: [android-developers] Re: how best to move canvas dimensions to tablet proportions. Functions I could use...
Don't hardcode any values... With a little imagination and research you should be able to achieve what you want without detecting the screen size either...
Thanks,
Justin Anderson
MagouyaWare Developer
http://sites.google.com/site/magouyaware
On Fri, Aug 10, 2012 at 3:43 PM, bob <bob@coolfone.comze.com> wrote:
Display display = ((WindowManager) getSystemService(WINDOW_SERVICE)).getDefaultDisplay();int width = display.getWidth();int height = display.getHeight();
On Friday, August 10, 2012 4:34:12 PM UTC-5, cellurl wrote:I have an app that looks fine on an HTC-G1, but is all misaligned on a tablet.--
Q: What functions should I use to find screen size, so I can get rid
of the hard numbers you see below.
For example, 347 is 50% in the X direction...
Thanks for any leads!
-cellurl
public class View extends SurfaceView implements SurfaceHolder.Callback {
class Thread extends Thread implements OnJetEventListener {}
public Thread(SurfaceHolder surfaceHolder, Context context,
Handler handler) {}
c = mSurfaceHolder.lockCanvas(null);
// synchronized (mSurfaceHolder) {
doDraw(c);
}
private void doNeedleAnimation2nd(Canvas canvas) {
float px= 347; //this is the center for R.drawable.needle
float py= 33;
canvas.translate(-110, 245); //this is the pivot for
R.drawable.background_a
}
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