Re: [android-developers] 2048 pixels limit of hardware acceleration
The limit varies from GPU to GPU. 2048 is the minimum maximum but it can/will be higher on different GPUs. The limit can be queried using Canvas.getMaxBitmapWidth/Height().
On Oct 25, 2012 6:04 AM, "Chi Ho Kwok" <chkwok@digibites.nl> wrote:
-- So I ran into this limit a while ago on one of the views on DigiCal (the week one) where you can pinch to zoom, and then, we just decided to disable hardware acceleration. But I'm wondering - when 2560x1440 10" tablets are released, will a simple content view declared as<View xmlns:android="http://schemas.android.com/apk/res/android"android:layout_width="match_parent"android:layout_height="match_parent" />break on those devices with "W/OpenGLRenderer(29002): Shape path too large to be rendered into a texture (2560x13xx, max=2048x2048)"?And if not, how do we check if we have to apply workarounds for max texture sizes on the Java side?Kind regards,Chi Ho Kwok--
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