[android-developers] Re: 23% of in-app-billing orders cancelled?
I see.
I wonder if it is an exploit to play for free:
Make an in app purchase, and after content is unlocked but before billing goes through, switch off WIFI.
Play game until you get bored, switch WIFI back on, and only then lose in app purchases due to failed credit card check?
Bram
On Thursday, November 8, 2012 9:43:53 AM UTC-8, John Coryat wrote:
We regularly see 15% of all orders canceled. On some days, it could be as high as 30%. Welcome to the Google Play store!What's really odd though is if the user tries again in 24 hours, it almost always goes through.-John Coryat
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