Friday, January 18, 2013

[android-developers] Re: Problems of dynamic loading downloaded precompiled renderscript source files

Can you download, compile, and execute OpenGL shaders?



On Thursday, January 17, 2013 10:38:30 PM UTC-6, Stephen Hines wrote:
Unfortunately there is no way to dynamically download, compile, and execute Renderscript bitcode in Android. Even with a small fix I made to the reflected ScriptC constructors (allowing you to eliminate the res/raw + filename, and only pass the first argument), you still need to have the bitcode files in the raw resources for the apk.

Steve

On Wednesday, January 9, 2013 3:32:20 PM UTC-8, wave wrote:
I have a problem on dynamic loading pre-compiled renderscript source files (XXXX.bc, Script_XXXX.java) which are downloaded from web. I want to load pre-compiled renderscript source files (XXXX.bc, Script_XXXX.java)  at runtime by dynamic class loading. However,ScriptC(RenderScript rs, Resources resources, int resourceID), the constructor of ScriptC requires a resource ID. As the renderscript source files are downloaded, there are no ways to provide resource ID to constructor. Is there any other solutions I could find to solve this problem? Thanks.

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