[android-developers] Re: Android Canvas development
Ya thanks for your reply...
But my doubt is suppose we are drawing a rectangle to screen resolution of 480*800 using the following code
public class DrawView extends View {
Paint paint = new Paint();
public DrawView(Context context) {
super(context);
}
@Override
public void onDraw(Canvas canvas) {
paint.setColor(Color.BLACK);
paint.setStyle(Style.STROKE);
canvas.drawRect(50, 30, 80, 80, paint);
}
}
Then how to make sure that this will be compatabile(appears perfectly) with all the android devices.
Main point here is how to make canvas drawing(rectangle,oval,..etc)compatible with all android devices
Thanks in advance
On Tuesday, February 19, 2013 8:38:52 PM UTC+5:30, bob wrote:
--I would just put your stuff in drawable-nodpi to start with. That way nothing will get scaled unless you explicitly make it scaled.
On Tuesday, February 19, 2013 8:40:29 AM UTC-6, janvi wrote:Hello all
Iam new to canvas android development.I want to develop an android app using canvas,but how to give support to diiferent devices(hdpi,ldpi,mdpi) is bothering me alot.
Any suggestions would be appreciated plz help me out thank you in advance....
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