[android-developers] Re: OpenGL Tracer not working with a Nexus 7?
I'm also seeing the same problem with a Galaxy Nexus, just like this guy: http://stackoverflow.com/questions/15317083/android-opengl-tracer-not-working :(
Anyone have any idea?
On Monday, March 18, 2013 2:05:41 PM UTC-4, Digipom wrote:
-- On Monday, March 18, 2013 2:05:41 PM UTC-4, Digipom wrote:
Hello,
I have a Nexus 7 running 4.2.2. I'm trying to trace an OpenGL ES 2.0 application, but I can never seem to get OpenGL ES Tracer to work. I'm following the instructions here: http://developer.android.com/tools/help/ gltracer.html The tracer seems to load fine, and when I put in the package and activity class, the right application is launched and the activity starts, and Tracer says that it's tracing. However, the size always stays at 0MB and the trace file remains at 0 bytes. Occasionally I'll see a socket write error right away, but usually I won't. If I then click "Enable" next to "Collect Framebuffer contents on glDraw*()", then I always see a "Connection reset by peer: socket write error" error message.I'd really like to get this to work. I played around with different settings in the Developer options to no avail. I even tried on OS X in case it was a Windows issue, and I had the same problems there.Thanks!
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