Tuesday, April 16, 2013

[android-developers] Re: single device development scenario with questions

On Mon, 15 Apr 2013 20:10:03 -0700 (PDT)
George Baker <spaceastronomer@gmail.com> wrote:

> rh,
>
> In order to make a calendar app you should need to even have to worry
> about the source for the Android OS. What you will need is the
> Android SDK which you can get at
> http://developer.android.com/sdk/index.html, You'll want to look
> towards the bottom of the page under download for other platforms -
> SDK Tools only. You will also need a copy of JAVA 1.6.

Yes I did get these already. But I still need to learn how to remove
apps that I don't need and in my dabbling I wasn't able to remove
them. But I may need to spend more time on this part of the puzzle.

>
> I would recommend you take a look at this Android development
> workflow explanation on the Developer.Android.Com site. It should
> help explain the process of building an app (
> http://developer.android.com/tools/workflow/index.html). There are

I think I've read this one but not sure, there's so many docs it's hard
to know. But read below.

> also some tutorials on the site. They are for the Eclipse IDE
> however. While it is possible to build an Android app without an IDE
> it will be very very difficult to do. This is especially true for
> the layouts of your calendar app and if you are new to Android
> development. In short not using an IDE will dramatically lengthen
> the amount of time development takes because of debugging, layout,
> etc... That being said it can be done. However, I wouldn't
> recommend it.

It turns out that I will do something with a web app. The main reason
is that my x86 is 32-bit and anything past froyo has to be 64-bit. Other
reasons are due to the barrier to entry in the form of the terrbile
complexity of the dev. env. and sheer size. Also cross-compiling
in general is a pain.

>
>
> Finally, as for building it for your phone only the process is
> virtually identical if you build it for your device only or many.
> About the only difference is you don't have to worry about testing it
> on other devices and won't have to upload to the Playstore.

Good points but the problem I see is that the environment is enormous
just to develop for a single device. But it's moot unless I buy a 64-bit
system.


>
> Hope this helps,

Yes it does, thanks for taking the time to read/reply.

> George

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