Monday, June 17, 2013

Re: [android-developers] Re: Call glGetShaderPrecisionFormat before GLSurfaceView created


I haven't found workaround so until then I wanted to disable the feature from ui.
Could you be more specific about 10-bits-mediump fragment precision workaround?
I'm interested.

As I said that really depend what is your issue, I use several different techniques for this, as I mention on mali-t604 (Nexus 10) you can use highp - you can use build in define GL_FRAGMENT_PRECISION_HIGH in you fragment shader:

#if GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;

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