[android-developers] Re: Which niche of Android app generates the most revenue or is likely to generate the most revenue in the future?
Following AppBrain statistics show that the top ranking categories are personalization and entertainment:
http://www.appbrain.com/stats/android-market-app-categories
I'm not sure if there is any noteworthy niche in these categories. There are always trends and copy-cats of successful products. I guess the only real key to making money with apps is being able to provide a quality product, regular updates and continuously promoting it with a solid advertising plan and budget. It's usually not done with just releasing the app and announcing it on a few forums and social websites. As with all things related to business: you have to have money in order to make money.
Talking about most revenue... I read a few articles on Gamasutra where mobile app developers swear on "freemium" (free download with in app payments for feature upgrades).
Here are various opinions on that matter from different game developers:
http://www.gamasutra.com/view/news/191047/Paid_vs_freetoplay_Advice_from_notable_mobile_studios.php
Related links:
On Thursday, August 15, 2013 9:25:50 AM UTC-5, navanshu wrote:
-- http://www.appbrain.com/stats/android-market-app-categories
I'm not sure if there is any noteworthy niche in these categories. There are always trends and copy-cats of successful products. I guess the only real key to making money with apps is being able to provide a quality product, regular updates and continuously promoting it with a solid advertising plan and budget. It's usually not done with just releasing the app and announcing it on a few forums and social websites. As with all things related to business: you have to have money in order to make money.
Talking about most revenue... I read a few articles on Gamasutra where mobile app developers swear on "freemium" (free download with in app payments for feature upgrades).
Here are various opinions on that matter from different game developers:
http://www.gamasutra.com/view/news/191047/Paid_vs_freetoplay_Advice_from_notable_mobile_studios.php
Related links:
- Maximizing your launch on iOS and Android
- Maximizing your ad revenue potential
- Todd Moore: "How to get a million downloads" (sounds provocative but it's worth a watch)
- Increasing monetization by using Pay-per-Engagement
On Thursday, August 15, 2013 9:25:50 AM UTC-5, navanshu wrote:
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