Monday, October 28, 2013

[android-developers] Re: does executable code change (improve) with increase in minSdkVersion declaration in manifest? is minsdk 11 declaration really needed for tablets?

TreKing already addressed everything, so i'll just add:
 
will raising the min to 11 change the executable code, improving the run time for my games on version 11 and up phones and tablets?
 
No, in fact, just changing the minSdk to 11 without doing some code modifications would probably do the exact opposite if you're a user of ASyncTasks. In some cases, it might even cause the app to dead lock. (if you use multiple ASyncTasks with codependency) ... It will also completely break if you're doing Network operations on the main thread (which you shouldn't be doing anyway).



On Monday, October 28, 2013 4:26:06 PM UTC+2, firebreather wrote:
info seems fuzzy on the impact of changing minsdkversion declaration, particularly in the android docs, where it appears to just limit the number of phones the app site will allow to download your app. if that was the case then you'd think everyone would just declare minsdk of 1.
 
i'm developing on version 14 with minsdk declared of 10 (recently up from 8). my biggest user categories are tablets according to my dashboard. according to the docs, I need minsdk declaration of 11, among several other things, for tablets to use my apps.
 
is this bad information? why can tablets use my app now if 11 is really needed?
 
will raising the min to 11 change the executable code, improving the run time for my games on version 11 and up phones and tablets?
 
thank you.

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