[android-developers] Question for OpenGL developers
Hi all. I've created a number of simple games now, and have approached
it with the following methodology:
- I create a FrameLayout, where I have two or more Views sitting upon
each other. The underlying views may have a background image, and text
elements etc. The top layer will be my main game view, and have the
animation drawn via the onDraw() method with canvas.
- The background of the top layer will be set to Transparent, so that
the other frames are still displayed.
Now, I want to explore OpenGL to improve the graphical content. I have
looked at various samples, and tried a few basic apps myself, but
can't achieve the above model. Is it possible to mix views with
OpenGL?
For example, I want the same FrameLayout as explained above. The first
frame will be a usual view containing an image. The top frame will be
the OpenGL view, with a transparent background. Can this be done? If
so, I would really appreciate some pointers as to how you set up the
OpenGL view in this way.
Many thanks.
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