Wednesday, December 30, 2009

Re: [android-developers] No Adobe Flash support for Eclair!?!

No not totally tied to Flash. It's just that Flash would have fit really well with what I wanted to do because I could have designed my characters and animated them in CS4 and they set it up really nice in CS4 to create .swf's for a mobile projects where I could have then ported the .swf into my Android app that I wanted to build.

That is where in my opinion if Android and Adobe would get together and create a nice plugin (like Android did with eclipse) for CS4 to create Android app's with Flash in them then we would REALLY start to see some sweet apps coming out for Android and that would be a big step up over IPhone apps. This would benefit both parties greatly. More market share for Adobe and better apps for Android.

Until then I can see Diane's point though were until Flash becomes more mainstream on the mobile devices you are limiting your app on which users can use it if depends on Flash until more devices can support it.

I have no doubt that the Adobe folks will be going head strong to make Flash more available in 2010 for more devices and I am excited about that.

You are right Sena I have not looked to in depth at the animation within androids library's but last night I took good look at the Lunar Lander example and how to animate within the Android's native library. I think that might be a good route to go now.
I am thinking that I can design my characters and backgrounds using ToonBoom studio and then import the images and backgrounds and animate them with android native code.


Hopefully a good one idea??

That is my direction now. Unless anyone else knows of maybe a better solution I am totally open to suggestions and thank you everyone for your input.

:-)

-Chris

On Wed, Dec 30, 2009 at 2:48 AM, Sena Gbeckor-Kove <sena@imkon.com> wrote:
Hi Chris,

Are you totally tied to wanting to do this using Flash or would you be fine with doing it in native code. If so it sounds pretty easy to implement without Flash.

Or is there a lot more ActionScript you need to interact with?

S


On 29 Dec 2009, at 22:45, chris harper wrote:

Hey Sena

It looks like I have to do a little more research between Flash 9 and FlashLite. I will do that tonight. Thank you.

Unfortunately I have the Sprint HTC HERO which as I recently found out is less open to find ROM updates. I will search for the Sense 2 that you referred to. I might get lucky. :-)

I am doing a proof of concept right now for an app that I want to do.
For my app to work I will need to interact certain system actions on the phone with code in Flash (actionscript 2 which FlashLite supports).
I have not found a way for Java (i.e. an android app) to interact with actionScript directly.

The bridge I found is javascript.

ActionScript WILL interact with javascript.
Java also interact with javascript as seen here with WebView.
http://code.google.com/p/apps-for-android/
Check out the WebViewDemo.

So what I am trying to do is when an action happens ( for example the phone ringing or other events on the phone)  that triggers a call to javascript which will then in turn send an action to the actionScript within flash which will then perform an animation or something.
If I can only find a way to actually display the flash content within WebView.

I might be out in right field on this and if I am please feel free to give me a virtual slap around but this is the only way I can find to do what I want.

-Chris

On Tue, Dec 29, 2009 at 1:20 PM, Sena Gbeckor-Kove <sena@imkon.com> wrote:
Hi Chris,

From what I kwow there are quite a few differences between Flash 9 and Flash Lite. A quick Google should fill you in.

You'll definitely need one of the standard Hero roms unless somebody has hacked the Flash files onto a custom rom. If you must have something more recent you might want to track down the Sense 2 rom. I know that runs on Hero. There are videos of it floating about. Or just wait, for 2 months for HTC to drop the official 2.x update.

I must say I'm intrigued as to why you want to create such a WebView when only Hero owners will be able to use it at present. Of course once Flash 10.1 turns up for Android everybody should be able to play.

Q2 2010?

S
On 29 Dec 2009, at 17:51, chris harper wrote:


Sena - I picked up a book on writing Flash content for mobile devices and from I understand from the book is that FlashLite is based off of Flash 9. They are essentially the same thing. Where anything written for Flash 9 (with actionscript 2) can be run in FlashLite. That is my current understanding between the two. There might be minor differences.

I did flash my HTC HERO about a month ago and that thought did cross my mind that maybe the FlashLite got messed up in the process. So my current thought process is to FLASH HTC's newest ROM onto my Hero:

http://www.htc.com/uk/SupportViewNews.aspx?dl_id=671&news_id=254

I think this will be my best bet for getting the most updated Flash from HTC onto my HERO and (hopefully if the moons align) be able to write a little WebView client to read .swf files.


-Chris



On Tue, Dec 29, 2009 at 7:00 AM, Sena Gbeckor-Kove <sena@imkon.com> wrote:
If you've flashed you Hero with somethign else you'll have removed the Flash Plugin. Unless you have a cracked ROM that includes Flash.

S


On 28 Dec 2009, at 20:30, chris harper wrote:

Ok. It is becoming clear now.

Flash is licensed per device. So even though you have different devices all running Android, only the ones that are licensed for Flash can implement it. Is that correct?

I didn't mention that I do have an HTC Hero (as well as my android development phone). It is running Firmware version 1.5.  
I also tried doing the WebView as stated in the article testing on this device and also got the same result as my android development phone when trying to view a .swf (a screen full of random characters).

From what you told me it sounds like I need to go down the road of continuing to test my WebView stub on my HTC Hero and maybe looking into why my flashlite plugin doesn't seem to be working with my WebView stub code?

Does that sound about right to you Mark?

Thank you again, this really does help me alot.

-Chris



On Mon, Dec 28, 2009 at 12:10 PM, Mark Murphy <mmurphy@commonsware.com> wrote:
chris harper wrote:
> According to this article it is had been done and is possible:
> http://www.flashmobileblog.com/2009/08/12/flash-development-with-android-part2/

The very first sentence of that post:

"As we already know by now the HTC Hero supports Flash in the browser,
and by double tapping on Flash content it will be played in full screen
mode."

You will note that this says "HTC Hero". The HTC Hero is a device, for
which HTC licensed a Flash (Lite) implementation.

> But again like I stated before, after downloading the latest source
> code, building it, flashing it to my development phone and flash still
> not working I am having my doubts (and greatly wondering how this guy
> said it is working).

That is because he is referring to the HTC Hero.

> Do you know if this is even somewhat possible (maybe a FlashLite plugin
> I am missing or something?).

This presumably will work on an HTC Hero -- I haven't tried it. It will
not work on devices that did not license Flash (Lite) from Adobe. It
most definitely will not work from the Android open source tree, because
Flash is not open source.

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