Wednesday, December 16, 2009

Re: [android-developers] Re: Best practice for P2P handset networking

As far as I'm aware, XMPP isn't true P2P, it uses a central server to relay messages between peers.  If that sort of thing works for you, its not really P2P, and any server/client model will work most likely...

- Dan

On Wed, Dec 16, 2009 at 11:36 AM, Lance Nanek <lnanek@gmail.com> wrote:
There's a JXTA JXME port. PeerDroid or something like that. I've also
seen several Smack API JARs made for Android, which do XMPP. Haven't
tried either myself, though.

On Dec 16, 10:05 am, Business Talk <roman.businesst...@gmail.com>
wrote:
> Steve,
>
> I am also in  need of a p2p framework. I am a little surprised by lack
> of any development effort in this area. Please, let me know if you
> would like to collaborate in researching and maybe implementation of a
> basic p2p framework. Splitting work will get us there faster. If there
> is  anybody else how wants to participate please let me know. It is
> not a product or a project, just an informal collaboration.
>
> Also, if there is anybody at google monitoring this forum, who has any
> pertinent information as to the status of the p2p infrastructure,
> please let us know if such development exists.
>
> Roman
>
> On Dec 4, 4:05 pm, Al <alcapw...@googlemail.com> wrote:
>
> > The developer of Light Racer 3D posted some interesting information on
> > his blog, that might be handy to look at:http://www.rbgrn.net/content/293-light-racer-20-days-35-40-multiplaye...
>
> > StevieT wrote:
> > > I've been scouring the web looking for information on setting up a
> > > peer-to-peer connection between Android handsets and so far have drawn
> > > a blank. The only thing I can definitively seem to work out is that it
> > > was made a whole lot more difficult when XMPP was removed from 1.0.
> > > Apart from that, I find a couple of threads on an OpenIntents board
> > > about porting an XMPP implementation to Android that were last posted
> > > nearly 2 years ago.
>
> > > Has anybody solved this problem effectively? What's the best way of
> > > doing it (from a games point of view)?- Hide quoted text -
>
> > - Show quoted text -

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