[android-developers] Re: Loading entire Asset folder
Also I've been thinking something like ContentProvider or
PackageManager would be useful for doing this but I'm not exactly sure
the best way to implement this
On Jan 2, 10:48 am, Andrew Huff <702reco...@gmail.com> wrote:
> I have been trying to figure this out for some time now. Is there any
> way to load the entire Assets folder instead of having to code it for
> every single item?
>
> Also, once the images are read, is there a way to have another app
> (already installed on the device) grab that data? The intent is
> declared in the manifest and on it's own with the items in the res/
> drawable it works fine but to have more then one option I'm using the
> assets folder with subdirectories. The user choses an option, that
> directory loads through another app already installed, if that makes
> sense.
>
> Basically,
>
> App1 is installed on the phone already.
>
> App2 to is downloaded and installed. Info in the assets folder of App2
> is read, App1 gets the call to load the info from App2.
>
> App1 is already set up for listening so in App2 the intent is there
> for App1 to hear.
>
> The problem I'm having is seemingly getting the info loaded for App1
> to use.
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