[android-developers] Re: how to use Opengl 2.0 on android?
Where is no need in android to make such call if you use java -
you can simply implements GLSurfaceView.Renderer
Pass this object to GLSurfaceView (see setRenderer method)
and make all drawing in onDrawFrame method
For programming in Cpp
you can look PowerVR Software Development Kit (http://www.imgtec.com/
powervr/insider/sdkdownloads/index.asp#GLES2)
and it's PVRShell realization,
but there is also Java code which make calls to CPP from Java
onDrawFrame function :-)
On Oct 31, 10:04 am, 袁堂夫 <yuantangf...@gmail.com> wrote:
> how to do with the framebuffer and renderbuffer?
>
> when we develop on iphone the function "presentRenderbuffe" is
> working.but on android ,how to display the renderbuffer?
> (![context presentRenderbuffer:GL_RENDERBUFFER])
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