Wednesday, January 19, 2011

[android-developers] Re: Anyone with GL experience willing to take a contract/bounty?

OpenGL ES, the standard not just for Android but for all mobile phones
to date, only supports drawing triangles, not polygons. To get a
polygon, you have to triangulate it first, then pass an array of
vertices based on that triangulation.

Triangulation turns out to be a subtle combinatorial problem.

On Jan 17, 11:59 am, Brill Pappin <br...@pappin.ca> wrote:
> Thanks Robert. I'll take that advice.
>
> In particular what we want are some extensions to the framework(s) that make
> supporting segmented maps easier for us to work with. Most frameworks have
> many samples of grid or tiles based maps, but we are interested in maps that
> use polygons divisions. Maybe hexagon based maps, or even irregular
> segments. We need them to work in event time (as opposed to real time).
> Think RTS here.
>
> Currently we don't understand game development well enough... we
> could likely sort something out ourselves, but there is a ratio of cost/work
> that we feel can best be handled by paying another to set up a framework. We
> can do the rest ourselves :)
>
> - Brill Pappin

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