Tuesday, March 1, 2011

[android-developers] Re: 2d game development

In addition to TreKing's reply, you will want to decide if you are
going to hand draw this stuff or use OpenGL, I'm going to assume you
will be using OpenGL if you want lots of layers and spirtes moving
performantly across each other and possibly add some effects.

So the next part of your question is "how do I get started with
OpenGL" -- I'd suggest searching around for it, and you will probably
want to start with a good game engine that'll make your life easier;
some framework that makes loading images, animating them, etc. etc.
easier.

For that, I'd look at libgdx as a jumping off point.
http://code.google.com/p/libgdx/

The forums for the engine are fantastic:
http://www.badlogicgames.com/forum/

and the wiki is chalk full of information:
http://www.badlogicgames.com/wiki/index.php/Main_Page


If you have done Java 2D in depth before, a lot of that knowledge gets
you off the ground pretty quick (as far as being familiar with how
graphic basics work, painting, etc.) if you have done very little Java
and no Java 2D, you'll want to grab a good OpenGL ES book and start
from scratch. Just get familiar with things.

and after you get through the first few tutorials, write the next
Gears of War for Android, shoot for the moon!

On Feb 25, 9:43 pm, CONORxx <conisdab...@hotmail.co.uk> wrote:
> Is it possible to create a 2d, touch based game for android devices
> using Eclips and xml. And where about do new comers go to learn to
> write the xml code for android apps and games.

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