Tuesday, March 15, 2011

[android-developers] Re: GLES20 background bitmap on just 2 triangles kills 35 fps

On Mar 15, 11:36 am, alan <a...@birtles.org.uk> wrote:
> have you tried the draw texture extension?

Tested it already, there is a GL_INVALID_ENUM error on using
glTexParameteriv with GL22Ext.GL_TEXTURE_CROP_RECT_OES. I'd say the
extension doesn't exist in GLES20 context.

Are there maybe some other possible problems? Or is it possible that
the GLES20 context has "worse" performance on android than GL11
context?

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