[android-developers] Re: Do OpenGL ES 2.0 phones also support ES 1.1?
Right now - yes, they do. AFAIK, most GLES 1.0/1.1 implementations on
2.0-standard chips are always using 2.0 internally but the driver has
1.1-compatibility shaders that it uses behind the scenes to implement
fixed-function emulation.
for your problem - if those are two totally different chips, you may
have done a few strange things that you thought were fine because they
worked on your test device but the other device didn't like them.
Correctly-implemented GLES should (in theory) work on all devices
unless they have bugs. If it's not working, you probably did
something to make it angry.
On Apr 4, 8:27 am, GJTorikian <gjtorik...@gmail.com> wrote:
> Given that the APIs for OpenGL ES 2.0 and 1.1 are incompatible, I was
> wondering if there is always some inherent support for both in
> Android, or if it was on a per phone basis.
>
> I am developing an ES 1.1 game. On my phone, a nearly two year old
> model, the game drew quite well, visually. On my friend's newish Droid
> 2, all I saw were choppy polygons. I know my phone can't do ES 2.0 and
> I assume his can.
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