[android-developers] Re: Drawing a smooth curve that connects 10 points in my bitmap
i mean niko, sorry. cant even spell right after working with layouts
for hours at a stretch !
On Aug 5, 2:04 pm, androidmediadeveloper <kamathaj...@gmail.com>
wrote:
> great suggestion, thanks niki, will try this and post on results !
>
> On Aug 5, 12:03 pm, niko20 <nikolatesl...@yahoo.com> wrote:
>
> > You could increase the number of points just before actually drawing
> > by first doing a cubic interpolation. A "lineTo" is a linear
> > interpolation which is not what you want. A cubic interpolation will
> > give you more of a curve shape. So take your ten points, and
> > interpolate extra points between each of those, and then once you have
> > enough points, then pass that to lineTo(). It will still draw straight
> > lines but they will be smoothed out from having more data points to
> > work with.
>
> > -niko
>
> > On Aug 5, 8:01 am, androidmediadeveloper <kamathaj...@gmail.com>
> > wrote:
>
> > > I have a bitmap that I draw on at runtime, and I basically come up
> > > with 10 points on the bitmap that I'd like to see connected with one
> > > smooth curve. Using the Path.lineTo to draw individual lines now which
> > > are obviously individual sharp lines connecting 2 successive points.
> > > Any good ideas for drawing up one smooth flowing line ? Tried the
> > > Path.cubicTo which draws a bezier given 3 control points but this
> > > doesnt seem to have the desired effect.
>
> > > Thanks
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