Re: [android-developers] OpenGL ES 2.0 weirdness - app works on Samsung Galaxy S2, but not Nexus One or HTC Desire
There are many, many differences between devices when it comes to OpenGL
ES 2.0 rendering. It's a profound problem, actually, because it more or
less demands that you either buy each kind of device for testing (and
there are 600+ devices), or buy graphics engine from someone else who
has...neither of which are particularly palatable options from an
expense perspective because the value of the app is likely to be far
less than the cost of the tool or devices needed to test it.
On 12/26/2011 9:34 AM, Michael wrote:
> I have an app which uses OpengGL ES 2.0 which works fine on my Galaxy
> S2, but only displays a black screen on the Nexus One and HTC Desire.
> The logs report no errors. Are there known differences between the
> Samsung Galaxy S2 OpenGL ES 2.0 implementation and that of other
> devices?
>
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