Re: [android-developers] give uniform variables an initial value
Thanks.
This is pretty much what I did…
int intensity_Handle;
intensity_Handle = GLES20.glGetUniformLocation(mProgram, "intensity");
GLES20.glUniform1f(intensity_Handle, 0.5f);
Seems to work.
On Tuesday, December 11, 2012 3:03:14 PM UTC-6, Romain Guy (Google) wrote:
--No, you have to bind the value from your code.
On Dec 11, 2012 12:52 PM, "bob" <b...@coolfone.comze.com> wrote:Anyone know if there is a way to give uniform variables an initial value in an Android OpenGL shader?
Thanks.
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